19 Feb '13, 7pm

LEGO stylus solves Ruzzle tablet game

LEGO stylus solves Ruzzle tablet game

His post gives a general overview of how this works. A Linux box takes a screenshot of the Ruzzle board. After processing the graphics with Imagemagick he uses Tesseract — an Optical Character Recognition program — to figure out which letter is on each square of the playing area. From there NodeJS is used to discover all possible words with the help of a dictionary file. The final solutions are pushed to the LEGO parts to be traced out on the touch screen with a stylus. The nice thing is that he published all of his code, so you can drill much deeper into the project by pawing through

Full article: http://hackaday.com/2013/02/19/lego-stylus-solves-ruzzle-...

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