19 May '13, 1pm

FPGA plays Mario like a champ

FPGA plays Mario like a champ

Look closely at the screen capture above and you’ll see some stuff that shouldn’t be there. The team developed a set of tests used to determine obstacles in Mario’s way. The red lines signify blocks he will have to jump over. This also works for pits that he needs to avoid, with a different set of tests to detect moving enemies. Once it knows what to do the FPGA emulates the controller signals necessary, pushing them to the vintage gaming console to see him safely to the end of the first level.

Full article: http://hackaday.com/2013/05/19/fpga-plays-mario-like-a-ch...

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