27 Nov '13, 9pm

The Atari Jaguar That Should Have Been

The Atari Jaguar That Should Have Been

Very cool, mind you the Jaguar was notoriously difficult to program. The 68K was there for game logic, and then you had a number of co-processors/DSPs that could only hold about 4K). I am going into the depths of my memory, but as I recall Jaguar didn’t do the amiga trick of putting the coprocessors out of phase with the main CPU. That way each could access the same RAM without interfering with one another. The comparison to the Sega Saturn is apt, what with its dual SH-2 CPUs and two graphic chips, but was simpler compared to the Jaguar. Only Sony made a system that was harder to develop for (I am looking at you PS2). I really wanted the Jaguar to succeed when it came out, but once I got to peek under the hood I really wanted no part of it. Well and then there was that very uncomfortable controller. None of this should be taken to take anything away from the brilliance of...

Full article: http://hackaday.com/2013/11/27/the-atari-jaguar-that-shou...

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