27 Aug '16, 2pm

Atari Archaeology Without Digging Up Landfill Sites - Hackaday

We are fortunate to live in an age of commoditized high-power computer hardware and driver abstraction, in which most up-to-date computers have the ability to do more or less anything that requires keeping up with the attention of a human without breaking a sweat. Processors are very fast, memory is plentiful, and 3D graphics acceleration is both speedy and ubiquitous. Thirty years ago it was a different matter on the desktop. Even the fastest processors of the day would struggle to perform on their own all the tasks demanded of them by a 1980s teenager who had gained a taste for arcade games. The manufacturers rose to this challenge by surrounding whichever CPU they had chosen with custom co-processors, ASICs that would take away the heavy lifting associated with 2D graphics acceleration, or audio and music synthesis. One of the 1980s objects of computing desire was the A...

Full article: http://hackaday.com/2016/08/27/atari-archaeology-without-...

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